通用人工智能(AGI)

Artificial General Intelligence(Lex Fridman)

Something about Lex Fridman

MIT AGI Misson: Engineer Intelligence

Goals:

  1. avoid the pitfalls of “black box”: Media often reports AI like fiction. Hype is the first enemy to us.
  2. avoid the pitfalls of “I am just a scientist”.

How far away from creating intelligent systems

Analogy: we are in the dark room looking for a switch with no knowledge of where the light switch is.

Exploration travel for the sake of discovery and adventure is human compulsion.

Building machines that see, and think like people(Josh Tenenbaum)

Something about Josh Tenenbaum

AI technologies no real AI

Intelligence is not just about pattern recognition, it is about modeling the world.

Sally port: visual intelligence of our near-term focus

Some part of your brain is tracking the whole world around you. And you track your world model to plan your actions

The roots for common sense

reverse engineer our brain, figure out how brain can formulate a goal and be able to acheive it.

How do we build this architecture?

  • symbolic language for knowledge representation
  • probabilistic inference in generative models to capture uncertainty
  • neural network for pattern recognition

Inference means that our model runs a few low precision simulations for a few time steps

Mental simulation engines based on probabilistic programs

OpenAI Meta-Learning and Self-play(Ilya Sutskever)

Why do neural networks work?

shortest program that fits training data is the best possible generalization.

Reinforcement Learning is a good framework for building intelligent agent.

But note that RL framework is not quite complete because it assumes the reward is given by the environnment. But in reality, the agent rewards itself.

Reinfocement Learning algorithms in a nutshell

Try something new add randomness directions and compare the result to your expectation.

If the result was better than expected, do more of the same in the future.

Model-free RL: Two classes of algorithms

  • Policy Gradients:
    1. Just take the gradient
    2. Stable, easy to use
    3. Very few tricks needed
    4. On policy
  • Q-learning based:
    1. Less stable, more sample efficient
    2. won’t explain how it works
    3. Off policy: can be trained on data generated by some other policy

Meta-learning

Our dream is:

  • Learn to learn
  • Train a system on many tasks
  • Resulting system can solve new tasks quickly

Exploration in RL: a key challenge

Random behavior must generate some reward and you must get rewards from time to time, otherwise learning will not occur. So if the reward is too sparse, agent cannot learn.

It would be nice if learning was hierarchical

Current RL learns by trying out random actions at each timestep

Agent may require a real “model” to really solve this problem.

Self-Play: that is very cool

Crux: The agents create the environment by virture of the agent acting in the environment

Here comes the question: can we train AGI via self-play among multi-agents?

It’s unknown.

MSRA presentation given by Yoshua Bengio

Principle in Bengio’s idea.

World Models

we(human-being) have a mental model, that could capture facts of our world to some extending and humans generalize better than other animals thanks to a more accurate internal model of the underlying causal relationships

Shortcoming in current model

So long as our machine learning models ‘cheat’ by relying only on superficial statistical
regularities, however they remain vulnerable to out-of-distribution examples.

Possible solutions

Prediction

To predict future situations(e.g., the effect of planned actions) far from anything seen before while involving known concepts, an essential component of reasoning intelligence and science.

Invariance

Our systems need to be invariant about deep understanding : models for recognition and generation clearly don’t understand in the crucial abstractions.

Imagination

Real-life applications often require generalizations in regimes not seen during training, so humans can project themselves in situation they have never seen or never experience.

Subjective Knowledge

Our brain can come up with control policies that can influence specific aspects of the world: an agent acquires by interacting in the world which is that it’s not universal knowledge, it’s subjective knowledge

Present Development Stage

More elements as prior

  1. Spatial & temporal scales
  2. Marginal independence
  3. Simple dependencies between factors
    1. Consciousness prior: arXiv(1709.08568)
  4. Causal / Mechanism independence
    1. Controllable factors

Content-based Attention(Attention Mechanism)

to select a few relevant abstract concepts making a thought.

TODO future work

The ability to do credit assignment through very long time spans. There are also shortcoming for current RNN architecture: I can remember something I did laster year.

Godel Machines, Meta-Learning, and LSTMS(Jurgen Schmidhuber)

  • Simplicity is beauty
  • History of science is a history of compression progress.
  • Humans are curious and curiosity strategy is a discovery of evolution(A guy who explores the unknown world has a higher chance of solving problems that he needs to survive in this world)
  • Consciousness may be a byproduct of problem-solving.
  • What we do now since 2015(now is 2018) is CM(controller model) system which we give the controller the opportunity to learn by itself

AMA(Ask me anthing) on reddit: Jurgen Schimidhuber

Question: What’s something that’s true, but almost nobody agrees with you on?

Intelligence is just the product of a few principles that will be considered very simple in
hindsignt. There are partial justification:

Theoretically optimal in some abstract sense although they just consist of a few formulas:

Humanbeing make predictions based on observations. Every AI scientist wants to find a
theoretically optimal way of predicting:

Normally we do not know the true conditional probability: $P(next|past)$.
But assume we do know that $p$ is in some set $P$ of distrikkbutions.

Given $q$ in $P$, we obtain Bayiesmix: $M(x)=\sum_q w_q q(x)$. We can predict using $M$ instead of the optimal but unknown $p$,

Let $LM(n)$ and $Lp(n)$ be the total expected losses of the M-predictor and the p-predictor.

Then LM(n)-Lp(n) is at most of the order of $\sqrt{[Lp(n)]}$. That is, M is not much worse than p. And in general, no other predictor can do better than that!

Once we have an optimal predictor, in principle we alse should have an optimal decision maker or reinforcement learner that always picking those action sequences with the highest predicted success, that is a universal AI.

His favorite Theory of Consciousness(TOC)

Karl Popper famously said: “All life is problem solving.” No theory of consciousness is necessary to define the objectives of a general problem solver. From an AGI point of view, consciousness is at best a by-product of a general problem solving procedure.

Where do the symbols and self-symbols underlying consciousness and sentience come from? I think they come from data compression during problem solving.

Reference

  1. MIT AGI: Artificial General Intelligence(Lex Fridman)
  2. MIT AGI: Building machines that see, learn, and think like people (Josh Tenenbaum)
  3. MIT AGI: OpenAI Meta-Learning and Self-Play (Ilya Sutskever)
  4. Bengio Interview
  5. I am Jürgen Schmidhuber, AMA!
  6. MIT AI: Godel Machines, Meta-Learning, and LSTMs (Juergen Schmidhuber)
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